Mal ne neue Überlegung
German
Eastern Front 1943-44 - Anti-partisan Security Patrol
Eastern Front 1943-44
Order Dice: 13
Platoon #1
Officer
Second Lieutenant (page: 20) (Regular) 60
Qty Weapons Range Shots Penetration Special Rules
1 Second Lieutenant
with Rifle 24" 1 n/a
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with Assault rifle 24" 2 n/a Assault
1 Infantry (equipped as modeled) - -
Infantry Squads
Heer Infantry squad (page: 20) (Regular) 100
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
9 Infantry with Rifle 24" 1 n/a
Heer Infantry squad (page: 20) (Regular) 100
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
9 Infantry with Rifle 24" 1 n/a
Infantry
Waffen-SS Cavalry squads (page: 26) (Veteran) 75
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Cavalry Carbine
4 Infantry with Cavalry Carbine
Cavalry Carbine as Pistol 6" 1 n/a Assault
Cavalry Carbine as Rifle 24" 1 n/a
Entire squad mounted upon horses Cavalry
Waffen-SS Cavalry squads (page: 26) (Veteran) 75
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Cavalry Carbine
4 Infantry with Cavalry Carbine
Cavalry Carbine as Pistol 6" 1 n/a Assault
Cavalry Carbine as Rifle 24" 1 n/a
Entire squad mounted upon horses Cavalry
Waffen-SS Cavalry squads (page: 26) (Veteran) 75
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Cavalry Carbine
4 Infantry with Cavalry Carbine
Cavalry Carbine as Pistol 6" 1 n/a Assault
Cavalry Carbine as Rifle 24" 1 n/a
Entire squad mounted upon horses Cavalry
Light Mortar team (page: 32) (Inexperienced) 24
Qty Weapons Range Shots Penetration Special Rules
1 Light Mortar team 12"-24" 1 HE Team (2 men), Indirect fire, HE (D3)
Sniper team (page: 32) (Veteran) 65
Qty Weapons Range Shots Penetration Special Rules
1 Sniper team (rifle) 36" 1 n/a Team (2 men), Sniper
Artillery
Light Artillery (page: 34) (Regular) 50
Qty Weapons Range Shots Penetration Special Rules
1 Light howitzer (0/24")-48" 1 HE Team (3 men), Gun shield, Fixed, Howitzer, HE (D6)
Armoured Cars
Motorcycle with Machine-gun sidecar (page: 0) (Regular) 40
Qty Vehicle Type Transport Damage Value
Weapons Range Shots Penetration Special Rules
1 Motorcycle with Machine-gun sidecar Wheeled - 6+ Recce, Turn on the spot
Forward facing MMG 36" 4 n/a Front arc
Tanks and SP Guns
Panzer III Ausf H or J (page: 46) (Regular) 195
Qty Vehicle Type Transport Damage Value
Weapons Range Shots Penetration Special Rules
1 Panzer III Ausf H or J Tracked - 9+ Reinforced rear armour
Turret-mounted medium anti-tank gun 60" 1 +5 HE (D2)
Co-axial MMG 36" 4 n/a
Hull-mounted MMG 36" 4 n/a Front arc
Transports
SdKfz 251/1 half-track (page: 63) (Inexperienced) 71
Qty Vehicle Type Transport Damage Value
Weapons Range Shots Penetration Special Rules
1 SdKfz 251/1 half-track Half-track up to 12 7+ Open-topped
Front pintle-mounted MMG 36" 4 n/a Front arc, Flak
Tow: Light or medium howitzer; light, medium, or heavy anti-tank gun; light or heavy anti-aircraft gun
SdKfz 251/1 half-track (page: 63) (Inexperienced) 71
Qty Vehicle Type Transport Damage Value
Weapons Range Shots Penetration Special Rules
1 SdKfz 251/1 half-track Half-track up to 12 7+ Open-topped
Front pintle-mounted MMG 36" 4 n/a Front arc, Flak
Tow: Light or medium howitzer; light, medium, or heavy anti-tank gun; light or heavy anti-aircraft gun
Platoon Points: 1001
http://BoltAction.EasyArmy.com Source document: Armies of Germany
EasyArmy.com
Cavalry
Moves 9" at Advance, 18" at Run. Cannot enter buildings. Cannot go Down. Can Escape as a vehicle (p95). Fight at close quarters with 3 attacks per model requardless of weaponry. Can regroup up to 2D6". Can dismount as part of Adance move and become regular infantry - cannot remount.
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed in this way does not confer two attacks against vehicles at close quarters
Turn on the spot
Can execute a full speed run rate ‘reverse’ finishing the move facing in direction of travel.
Team (3 men)
Team consists of 3 men. A Team weapons shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (2 men)
Team consists of 2 men. A Team weapons shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Reinforced rear armour
The Ausf H and J treat hits against the rear armour as hits against the side armour (i.e. +1 penetration modifier rather than +2)
Open-topped
Pineed by hits from small arms in the same way as soft-skins and infantry. If assaulted by infantry open-topped armoured vehicles are destroyed automatically if the vehicle is damaged. If hit by indirect fire add +1 to the damage result roll. All hits upon the upper surface of the armoured vehicle count +1 penetration regardles of whether the target is open or not - so open-topped armoured vehicles suffer a +1 penetration and +1 damage result
Howitzer
Minimum indirect fire range 24"
HE (D6)
PIN: D2, PEN: +2 - Infantry and artillery can go down to halve the hits taken
HE (D3)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
HE (D2)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
Gun shield
The die roll an enemy requires to score damage from the front arc of the gun is increased to 6+. The die roll is modified by the penetration value of the weapon in the usual way.
Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a -2 penalty. Friendly flak units must test to hold their fire (page 67)
Fixed
Fixed weapons cannot be fired when a unit is given an advance orer.
Cavians Deutsche
Re: Cavians Deutsche
Zuletzt geändert von Cavian am So 20. Jul 2014, 19:28, insgesamt 1-mal geändert.
Re: Cavians Deutsche
Überlegung hierbei mit der Kav und dem sidecar über ein flanke ranzukommen und in den nahkampf zu gehen bei 3 attacken pro reiter dürfte das recht lustig sein
Ari mörser und Panzer halt da einsetzen wo gebraucht und die beiden Infantrie trupps im trapo aufs mz oder da wo se gebraucht werden.
Ari mörser und Panzer halt da einsetzen wo gebraucht und die beiden Infantrie trupps im trapo aufs mz oder da wo se gebraucht werden.
- Zigor
- Vorstandsmitglied
- Beiträge: 6039
- Registriert: Mi 7. Sep 2011, 00:47
- Spielsysteme: Bolt Action, Lion Rampant, Warhammer, XWing_v1, Spectre, Horus Heresy, Mortal Gods, Cruel Seas, Musket&Tomahawk, Silver Bayonet, Rebels & Patriots
- Wohnort: Hammersbach
- Kontaktdaten:
Re: Cavians Deutsche
Gibt's die Liste auch in "lesbar"?
Hätte Jesus eine Knarre gehabt, würde er heute noch leben
Homer Simpson, Staffel 24, Folge 9
Homer Simpson, Staffel 24, Folge 9
Re: Cavians Deutsche
Es fehlt noch der noch in der bestellung befindliche medium howitzer, welcher erst mit dem sarissa japaner dorf kommt
Re: Cavians Deutsche
So mal ein paar Ergüsse von heute mit Hilfe des Herren SoC
- MacGuffin
- Vereinsmitglied
- Beiträge: 5254
- Registriert: Di 3. Jan 2012, 14:45
- Spielsysteme: Zu viele - behaupten andere ;)
- Wohnort: Schöneck
Re: Cavians Deutsche
Sehn klasse aus. Beim Multiversum dann in Aktion?
Boredom's not a burden anyone should bear.
- Tool
- Tool