Das ist ein Fehler bei Battlescribe. Der ganze Trupp muss mit anti tank grenades ausgerüstet werden. Also 2 Punkte pro Mann, nicht nur der Sarge.
Veteranen sind teuer und gut, bis sie von einer HE-Granate erwischt werden, dann sterben sie wie alle anderen ganz schnell.
(DH) Ushis US Armored Rifle Platoon
- Krautwerk
- Moderator
- Beiträge: 2941
- Registriert: Do 29. Mär 2012, 22:24
- Spielsysteme: Bolt Action, Battlegroup, Warhammer, W40k
- Wohnort: Freigericht
Re: (DH) Ushis US Armored Rifle Platoon
"Success is not final, failure is not fatal. It is courage to continue that counts." (Winston Curchill)
- Ushi
- Beiträge: 821
- Registriert: Do 5. Jan 2012, 16:28
- Spielsysteme: Flames of War, Bolt Action, Dropzone Commander, X-Wing
- Wohnort: Hammersbach
Re: (DH) Ushis US Armored Rifle Platoon
Das ist mir bewusst. Aber wie gesagt bin gerade ein bisschen am rum spielen. Aber werde später mal meine richtige Liste die ich spielen will posten und dann freue ich mich da über Feedback.
- Ushi
- Beiträge: 821
- Registriert: Do 5. Jan 2012, 16:28
- Spielsysteme: Flames of War, Bolt Action, Dropzone Commander, X-Wing
- Wohnort: Hammersbach
Re: (DH) Ushis US Armored Rifle Platoon
So hier jetzt mal die richtige Liste die ich bei BA spielen will.
Würde mich über Feedback freuen.
+++ US armoured rifle Platon (1000pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (68pts)
* Medic (23pts)
Regular (23pts)
* Platoon Commander (45pts)
Regular Soldier (10pts)
* Second Lieutenant (35pts)
Inexperienced (35pts)
+ Infantry + (299pts)
* Engineer Squad (83pts)
2x BAR M1918A2 (10pts), 6x Soldier (60pts)
* NCO (13pts)
Smg (3pts)
* Regular Infantry Squad (Early/Mid- War) (108pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (13pts)
SMG (3pts)
* Regular Infantry Squad (Early/Mid- War) (108pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (13pts)
SMG (3pts)
+ Infantry Support + (60pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
+ Artillery + (75pts)
* 57MM AT-Gun M1 (75pts)
(Crew (3), Fixed, Gun Shield, Medium AT Gun, Team Weapon)
Regular (75pts)
+ Armoured Cars + (135pts)
* M8 Greyhound (135pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (205pts)
* M4A1/A2/A3/A4 Sherman 75MM (205pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Turret-mounted Medium AT Gun)
M4A3 (10pts), Regular (195pts)
+ Transports + (158pts)
* M3 Half-track (79pts)
(Armoured Carrier, M3 Half-track Tow, Open Topped, Transport (12))
Inexperienced (79pts), Pintle-Mounted HMG (360)
* M3 Half-track (79pts)
(Armoured Carrier, M3 Half-track Tow, Open Topped, Transport (12))
Inexperienced (79pts), Pintle-Mounted HMG (360)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Armoured Carrier: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Crew (3)
* Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
* Forward Facing Hull Mounted MMG
* Gun Shield: If fired at from the front, crew is 6+ to damage
* Gyro Stabilized
* M3 Half-track Tow: Light or medium howitzer
Light, medium, or heavy AT gun
Light AA gun
* Medium AT Gun
* Medium Tank: Damage Value 9+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Transport (12)
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
Created with BattleScribe (http://www.battlescribe.net)
Würde mich über Feedback freuen.
+++ US armoured rifle Platon (1000pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (68pts)
* Medic (23pts)
Regular (23pts)
* Platoon Commander (45pts)
Regular Soldier (10pts)
* Second Lieutenant (35pts)
Inexperienced (35pts)
+ Infantry + (299pts)
* Engineer Squad (83pts)
2x BAR M1918A2 (10pts), 6x Soldier (60pts)
* NCO (13pts)
Smg (3pts)
* Regular Infantry Squad (Early/Mid- War) (108pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (13pts)
SMG (3pts)
* Regular Infantry Squad (Early/Mid- War) (108pts)
BAR M1918A2 (5pts), 9x Soldier (90pts)
* NCO (13pts)
SMG (3pts)
+ Infantry Support + (60pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
+ Artillery + (75pts)
* 57MM AT-Gun M1 (75pts)
(Crew (3), Fixed, Gun Shield, Medium AT Gun, Team Weapon)
Regular (75pts)
+ Armoured Cars + (135pts)
* M8 Greyhound (135pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (205pts)
* M4A1/A2/A3/A4 Sherman 75MM (205pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Turret-mounted Medium AT Gun)
M4A3 (10pts), Regular (195pts)
+ Transports + (158pts)
* M3 Half-track (79pts)
(Armoured Carrier, M3 Half-track Tow, Open Topped, Transport (12))
Inexperienced (79pts), Pintle-Mounted HMG (360)
* M3 Half-track (79pts)
(Armoured Carrier, M3 Half-track Tow, Open Topped, Transport (12))
Inexperienced (79pts), Pintle-Mounted HMG (360)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Armoured Carrier: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Crew (3)
* Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
* Forward Facing Hull Mounted MMG
* Gun Shield: If fired at from the front, crew is 6+ to damage
* Gyro Stabilized
* M3 Half-track Tow: Light or medium howitzer
Light, medium, or heavy AT gun
Light AA gun
* Medium AT Gun
* Medium Tank: Damage Value 9+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Transport (12)
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
Created with BattleScribe (http://www.battlescribe.net)
Re: (DH) Ushis US Armored Rifle Platoon
du musst wenn dann den soldaten beim lt auch inex machen als reg geht net nur wenn der lt auch reg is darfst nicht mischen
- Ushi
- Beiträge: 821
- Registriert: Do 5. Jan 2012, 16:28
- Spielsysteme: Flames of War, Bolt Action, Dropzone Commander, X-Wing
- Wohnort: Hammersbach
Re: (DH) Ushis US Armored Rifle Platoon
Äh UPS habe ich mich verklickt. Aber wenn es sonst nichts zu beanstanden gibt bin ich zufrieden.