Hier mal eine Liste was sagt ihr dazu. Ist nur eine Spielerei.
++ US Veteran rifle Platon (994pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (108pts)
* Medic (30pts)
Veteran (30pts)
* Platoon Commander (78pts)
Veteran Soldier (13pts)
* Second Lieutenant (65pts)
Veteran (65pts)
+ Infantry + (426pts)
* Veteran Infantry Squad (142pts)
2x BAR (10pts), 3x Smg (9pts), 8x Soldier (104pts)
* NCO (19pts)
Anti-tank Grenades (2pts), Smg (3pts), Tough Fighters (1pts)
* Veteran Infantry Squad (142pts)
2x BAR (10pts), 3x Smg (9pts), 8x Soldier (104pts)
* NCO (19pts)
Anti-tank Grenades (2pts), Smg (3pts), Tough Fighters (1pts)
* Veteran Infantry Squad (142pts)
2x BAR (10pts), 3x Smg (9pts), 8x Soldier (104pts)
* NCO (19pts)
Anti-tank Grenades (2pts), Smg (3pts), Tough Fighters (1pts)
+ Infantry Support + (78pts)
* Bazooka Team (78pts)
(Crew (2), Shaped Charge, Team Weapon)
Veteran (78pts)
+ Armoured Cars + (157pts)
* M8 Greyhound (157pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Veteran (132pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (225pts)
* M24 Chaffee (225pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Light Tank, Turret-mounted Medium AT Gun, Vulnerable)
Pintle-Mounted HMG (25pts), Recce (10pts) (*), Veteran (190pts)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* Light Tank: Damage Value 8+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
* Vulnerable: All shots to side and rear +1 penetration modifier.
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