+++ Kampfgruppe (999pts) +++
+++1944 - Normandy Roster (Platoon)) +++
Selections:
Armies of Germany - 1944 - Normandy (Platoon) Selections:
+ Reinforced Platoon + (75pts)
* Platoon Commander (75pts)
* Oberleutnant (75pts)
Regular (75pts)
+ Infantry + (429pts)
* Heer Grenadier Squad (126pts)
LMG (20pts), Panzerfaust (5pts), 1x Assault Rifle (5pts), SMG (3pts), 8x Soldier (80pts)
* NCO (13pts)
SMG (3pts)
* Heer Grenadier Squad (128pts)
LMG (20pts), Panzerfaust (5pts), 1x Assault Rifle (5pts), SMG (3pts), 8x Soldier (80pts)
* NCO (10pts)
Assault Rifle (5pts)
* Heer Veteran Grenadier Squad (95pts)
4x Assault Rifle (20pts), Panzerfaust (5pts), 4x Soldier (52pts)
* NCO (18pts)
Assault Rifle (5pts)
* Heer Veteran Grenadier Squad (95pts)
4x Assault Rifle (20pts), Panzerfaust (5pts), 4x Soldier (52pts)
* NCO (18pts)
Assault Rifle (5pts)
+ Artillery + (85pts)
* Medium Artillery (85pts)
(Crew (4), Fixed, Gun Shield, HE (2D6), Howitzer, Team Weapon)
Regular (75pts), Spotter (10pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (395pts)
* Panzer VI Ausf. H 'Tiger' (395pts)
(Coaxial MMG, Forward Facing Hull Mounted MMG, Heavy Tank, Turret-mounted Super Heavy AT Gun)
Regular (395pts)
Roster Rule Summary:
* Hitler's Buzzsaw: German infantry units equipped with LMGs and MMGs fire one extra shot (4 for a LMG and 5 for a MMG). It only applies to infantry units, not to vehicles or vehicle crews that carry machine guns
* Initiative Training: If an infantry NCO is killed, roll a D6. On 1-3 the NCO is killed as normal, on 4-6 one of the other members takes over the squad and leads as effectively as before. In this case, the squad does not suffer -1 morale for losingg its NCO
Selection Rule Summary:
* Coaxial MMG
* Crew (4)
* Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
* Forward Facing Hull Mounted MMG
* Gun Shield: If fired at from the front, crew is 6+ to damage
* HE (2D6): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
2D6 Hits, D3 Pin Markers, +3 PEN
* Heavy Tank: Damage Value 10+
* Howitzer: When firing over open sights it has no minimum range
When firing indirect, minimum range is 24"
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Turret-mounted Super Heavy AT Gun
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