hab die vorherige liste nochmal überarbeitet
+++ abc (997pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (60pts)
* Platoon Commander (60pts)
Regular Soldier (10pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Infantry + (270pts)
* Regular Infantry Squad (Late-War) (90pts)
2x BAR M1918A2 (10pts), 7x Soldier (70pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (90pts)
2x BAR M1918A2 (10pts), 7x Soldier (70pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (90pts)
2x BAR M1918A2 (10pts), 7x Soldier (70pts)
* NCO (10pts)
Rifle
+ Infantry Support + (112pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
* Sniper Team (52pts)
(Crew (2), Sniper, Team Weapon)
2x Pistol, Regular (52pts)
+ Armoured Cars + (135pts)
* M8 Greyhound (135pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (420pts)
* M26 Pershing (420pts)
(Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Heavy Tank, Turret-mounted Super Heavy AT Gun)
Pintle-Mounted HMG (25pts), Regular (395pts)
Roster Rule Summary:
* Air Superiority
* Fire And Manoeuvre
* Gyro-stabilisers
Selection Rule Summary:
* Armoured Car: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* Heavy Tank: Damage Value 10+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Sniper: When firing under Fire or Ambush orders only:
Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage
Ignores all penalties for cover
Ignores the Gun Shield rule
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Turret-mounted Light AT Gun
* Turret-mounted Super Heavy AT Gun
Created with BattleScribe (
http://www.battlescribe.net)