Cavian Us Army
- Zigor
- Vorstandsmitglied
- Beiträge: 6388
- Registriert: Mi 7. Sep 2011, 00:47
- Spielsysteme: Lion Rampant, Oldhammer, Horus Heresy, Bolt Action, Cruel Seas, Silver Bayonet, Rebels & Patriots
- Wohnort: Hammersbach
- Kontaktdaten:
Re: Cavian Us Army
und das bekommt ein -1 beim bewegen, richtig?
O'Nightspirit
I am one with thee
I am the eternal power
I am the Emperor!
Alsvartr (The Oath) by EMPEROR, 1997
I am one with thee
I am the eternal power
I am the Emperor!
Alsvartr (The Oath) by EMPEROR, 1997
Re: Cavian Us Army
Was mir eben beim lesen der einträge aufgefallen ist ich muss aufpassen das ich die carbines nicht den regulars gebe die dürfen sie nicht erhalten sondern nur normale garands
- MacGuffin
- Vereinsmitglied
- Beiträge: 5285
- Registriert: Di 3. Jan 2012, 14:45
- Spielsysteme: Zu viele - behaupten andere ;)
- Wohnort: Schöneck
Re: Cavian Us Army
Nur die Early Marines haben Springfields, die Late haben die ganz normalen M1-Gewehre.
Boredom's not a burden anyone should bear.
- Tool
- Tool
Re: Cavian Us Army
eben ma über das japaner buch geflogen is lustig 15 man mit angespitzten bambusstöcken 
Kranker scheiß
IJA Grenadier Squad
5man=50 pkt
aufstockbar auf 18
Drei man dürfen nen Light mortar haben a 25pkt
also ma proberechnen
voll gepumpt also 255 für nen Reg trupp
aber Drei light Mörser
)))))
Kranker scheiß
IJA Grenadier Squad
5man=50 pkt
aufstockbar auf 18
Drei man dürfen nen Light mortar haben a 25pkt
also ma proberechnen
voll gepumpt also 255 für nen Reg trupp
aber Drei light Mörser
Re: Cavian Us Army
mal en kleiner gedankengang zum calliope
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (60pts)
* Platoon Commander (60pts)
Regular Soldier (10pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Infantry + (480pts)
* Regular Infantry Squad (Late-War) (110pts)
2x BAR M1918A2 (10pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (110pts)
2x BAR M1918A2 (10pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (110pts)
2x BAR M1918A2 (10pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (Tough Fighters)
+ Infantry Support + (100pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
* Mortar Team (40pts)
* Light Mortar Team (40pts)
(Crew (3), HE (D3), Indirect Fire, Team Weapon)
Regular (40pts)
+ Armoured Cars + (110pts)
* M8 Greyhound (110pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (250pts)
* M4 Sherman T34 Calliope (250pts)
(75MM AT-gun, Busy turret, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Multiple Launcher, Turret-mounted Medium AT Gun)
Regular (250pts), Turret-mounted multiple launcher
Roster Rule Summary:
* Air Superiority
* Fire And Manoeuvre
* Gyro-stabilisers
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Busy turret: You can fire either the turret's main gun (or coaxial MMG), or the multiple launcher, bht not both in the same turn.
* Coaxial MMG
* Crew (2)
* Crew (3)
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* HE (D3): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D3 Hits, 1 Pin Marker, +1 PEN
* Indirect Fire: Can target only units without minimum range
Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+
Can target enemy units even if friends are in the way, as long as it has line of sight
When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls
Cannot be given Ambush orders
Can fire Smoke Screens
* Medium Tank: Damage Value 9+
* Multiple Launcher
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Tough Fighters
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
Created with BattleScribe (http://www.battlescribe.net)
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (60pts)
* Platoon Commander (60pts)
Regular Soldier (10pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Infantry + (480pts)
* Regular Infantry Squad (Late-War) (110pts)
2x BAR M1918A2 (10pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (110pts)
2x BAR M1918A2 (10pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Regular Infantry Squad (Late-War) (110pts)
2x BAR M1918A2 (10pts), 9x Soldier (90pts)
* NCO (10pts)
Rifle
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (Tough Fighters)
+ Infantry Support + (100pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
* Mortar Team (40pts)
* Light Mortar Team (40pts)
(Crew (3), HE (D3), Indirect Fire, Team Weapon)
Regular (40pts)
+ Armoured Cars + (110pts)
* M8 Greyhound (110pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (250pts)
* M4 Sherman T34 Calliope (250pts)
(75MM AT-gun, Busy turret, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Multiple Launcher, Turret-mounted Medium AT Gun)
Regular (250pts), Turret-mounted multiple launcher
Roster Rule Summary:
* Air Superiority
* Fire And Manoeuvre
* Gyro-stabilisers
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Busy turret: You can fire either the turret's main gun (or coaxial MMG), or the multiple launcher, bht not both in the same turn.
* Coaxial MMG
* Crew (2)
* Crew (3)
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* HE (D3): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D3 Hits, 1 Pin Marker, +1 PEN
* Indirect Fire: Can target only units without minimum range
Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+
Can target enemy units even if friends are in the way, as long as it has line of sight
When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls
Cannot be given Ambush orders
Can fire Smoke Screens
* Medium Tank: Damage Value 9+
* Multiple Launcher
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Tough Fighters
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
Created with BattleScribe (http://www.battlescribe.net)
Re: Cavian Us Army
noch ein netter guide zum panzer bemalen für ami´s gefunden
http://sixdsix.co.uk/?p=269
http://sixdsix.co.uk/?p=269
Re: Cavian Us Army
grad mal geholt für nen 10er von Airfix
sorry bild issen bissi groß hab nur en lappi dabei
Zuletzt geändert von MacGuffin am Di 20. Aug 2013, 20:45, insgesamt 1-mal geändert.
Grund: Dateianhang entfernt - zu groß :)
Grund: Dateianhang entfernt - zu groß :)
Re: Cavian Us Army
Neue Liste gleiches system 
+++ Amis (996pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (90pts)
* Medic (30pts)
Veteran (30pts)
* Platoon Commander (60pts)
Regular Soldier (10pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Infantry + (450pts)
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (*)
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (*)
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (*)
+ Infantry Support + (116pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
* Sniper Team (56pts)
(Crew (2), Sniper, Team Weapon)
Regular (52pts), 2x SMG (4pts)
+ Armoured Cars + (135pts)
* M8 Greyhound (135pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (205pts)
* M4A1/A2/A3/A4 Sherman 75MM (205pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Turret-mounted Medium AT Gun)
M4A3 (10pts), Regular (195pts)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* Medium Tank: Damage Value 9+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Sniper: When firing under Fire or Ambush orders only:
Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage
Ignores all penalties for cover
Ignores the Gun Shield rule
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Tough Fighters
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
Created with BattleScribe (http://www.battlescribe.net)
+++ Amis (996pts) +++
+++ 1000pt Armies of the United States Roster (Platoon)) +++
Selections:
Armies of the United States (Platoon) Selections:
+ Headquarters + (90pts)
* Medic (30pts)
Veteran (30pts)
* Platoon Commander (60pts)
Regular Soldier (10pts)
* Second Lieutenant (50pts)
Regular (50pts)
+ Infantry + (450pts)
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (*)
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (*)
* Veteran Infantry Squad (150pts)
2x BAR (10pts)
* NCO (14pts)
Rifle, Tough Fighters (1pts)
* 9x Soldier (126pts)
9x Tough Fighters (9pts) (*)
+ Infantry Support + (116pts)
* Bazooka Team (60pts)
(Crew (2), Shaped Charge, Team Weapon)
Regular (60pts)
* Sniper Team (56pts)
(Crew (2), Sniper, Team Weapon)
Regular (52pts), 2x SMG (4pts)
+ Armoured Cars + (135pts)
* M8 Greyhound (135pts)
(Armoured Car, Coaxial MMG, Open Topped, Recce, Turret-mounted Light AT Gun)
Pintle-Mounted HMG (25pts), Regular (110pts)
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles + (205pts)
* M4A1/A2/A3/A4 Sherman 75MM (205pts)
(75MM AT-gun, Coaxial MMG, Forward Facing Hull Mounted MMG, Gyro Stabilized, Medium Tank, Turret-mounted Medium AT Gun)
M4A3 (10pts), Regular (195pts)
Roster Rule Summary:
* Air Superiority: null
* Fire And Manoeuvre: null
* Gyro-stabilisers: null
Selection Rule Summary:
* 75MM AT-gun: HE: Instead of causing D2 HE hits, an HE shell causes D6 hits.
* Armoured Car: Damage Value 7+
* Coaxial MMG
* Crew (2)
* Forward Facing Hull Mounted MMG
* Gyro Stabilized
* Medium Tank: Damage Value 9+
* Open Topped: Can be Pinned by small arms fire
If damaged by assaulting infantry, open topped vehicle are Destroyed automatically
If hit by indirect HE fire, add +1 to PEN AND +1 to damage rolls
* Recce: If fired at or assaulted can attempt to Escape
* Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
* Sniper: When firing under Fire or Ambush orders only:
Range is 36" and hits at +1
Can target a specific model as per Exceptional Damage
Ignores all penalties for cover
Ignores the Gun Shield rule
* Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
* Tough Fighters
* Turret-mounted Light AT Gun
* Turret-mounted Medium AT Gun
Created with BattleScribe (http://www.battlescribe.net)
- Krautwerk
- Moderator
- Beiträge: 3037
- Registriert: Do 29. Mär 2012, 22:24
- Spielsysteme: Bolt Action, Battlegroup, Warhammer Fantasy/TOW, W40k
- Wohnort: Freigericht
Re: Cavian Us Army
Power-Gamer Zeit? Ja, dann muss ich die Fluff-Tiger Liste zu Hause lassen und kann ich auch
StuH trifft, Ami-Trupp-Tod. Danke für die 150 Punkte. BAR? HA! Deutsche Qualitätsware->StG44 und FG42-> bei 52 Schuss auf 24 Zoll brauchste dann auch den Sani zum Verbinden.Spaß für den Cavian (1000pts)
1000pt Armies of Germany - 1944 - Normandy Roster (Platoon)
Armies of Germany - 1944 - Normandy (Platoon) Selections:
Reinforced Platoon (358pts)
Fallschirmjaeger Squad (Late War) (154pts)
7x Assault Rifle (35pts), 2x Panzerfaust (10pts), 7x Soldier (91pts)
NCO (18pts)
Assault Rifle (5pts)
Fallschirmjaeger Squad (Late War) (154pts)
7x Assault Rifle (35pts), 2x Panzerfaust (10pts), 7x Soldier (91pts)
NCO (18pts)
Assault Rifle (5pts)
Platoon Commander (50pts)
Leutnant (50pts)
Regular (50pts)
Infantry (172pts)
Heer Veteran Grenadier Squad (172pts)
8x Assault Rifle (40pts), 2x Panzerfaust (10pts), 8x Soldier (104pts)
NCO (18pts)
Assault Rifle (5pts)
Artillery (110pts)
75mm PAK 40 (110pts)
Crew (4), Fixed, Gun Shield, Heavy AT Gun, Team Weapon
Regular (110pts)
Armoured Cars (160pts)
SdKfz 234/2 'PUMA' Heavy Armoured Car (160pts)
Coaxial MMG, Dual Direction Steering, Light Tank, Recce, Turret Mounted Medium AT Gun
Regular (160pts)
Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles (200pts)
StuH 42 (200pts)
Casement-Mounted Forward Facing Medium Howitzer, Medium Tank
MMG with 360 degree arc of fire, Regular (190pts), Shurzen armour skirts (10pts) (Schurzen Armoured Skirts)
"Out of ammo, God save The King"
(last message sent out by 2nd Para Battalion at Arnhem bridge 1944)
(last message sent out by 2nd Para Battalion at Arnhem bridge 1944)